2.5 Service Goals
Short-term goals include successful onboarding of Teenieping and Ragnarok, launching PICK token with 1 million active users in Year 1, and achieving $10 million in NFT sales. Long-term, PickMe aims for a self-sustaining ecosystem with 10+ partnered games, 50% user retention through rewards, and leadership in NFT gaming by 2030, measured by token utility, community growth, and market cap milestones.
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